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30% is high but it’s not just payment processing, it’s payment fraud insulation, download bandwidth, and marketplace amplification (people finding your app with
by awinder 7y ago
30% is high but it’s not just payment processing, it’s payment fraud insulation, download bandwidth, and marketplace amplification (people finding your app without knowing they’re looking for your app).
Apple also drops subscription costs from the second year on to 15% which is coming back to reality. I personally find the subscription model way more sustainable & less user hostile than the paid versioning upgrade model, the grand majority of the industry is also in agreement there. So there’s a lot of bad smells from this developer that they just want to run a shoddy business and not that there’s a big problem with Apple.
- kkarakk 7y ago>marketplace amplification this never happens, if you JUST upload your app to the store and think it will take off coz it has good features then good luck. In reality you have to upload and then pay some app advertisement agency to feed your app to the multiple tech blogs to inorganically promote it. App store is full of inorganically promoted trash nowadays
- awinder 7y agoI'm not saying apple takes you from 0 to millions of downloads, I'm saying that the marketplace does find you new customers. I buy/subscribe to lots of stuff that I find through the editor callouts or through organic search and Apple has a probably wildly inflated number for how much they drive downloads, but its definitely higher than 0%.
- xienze 7y agoWhat would be "organic promotion" in your mind? You're right that you can't just throw something out there and expect it to get popular. Either you've gotta pimp it out to tech blogs and forums in the hopes that people notice it or you pay someone else to handle it.
- FireBeyond 7y ago> it’s payment fraud insulation Stripe charging 3-4% or less per transaction _doesn't_ include fraud insulation?? > download bandwidth So does a free / $20 CloudFlare account.