3 ms·
I wonder if using this for low-precision floating point math in graphic cards would make sense. Maybe it's a way to do realtime raytracing? Who cares if the re
by ajuc 7y ago
I wonder if using this for low-precision floating point math in graphic cards would make sense.
Maybe it's a way to do realtime raytracing? Who cares if the results have a little noise? It can be even argued it gives it a special "look".