3 ms·
Here is a WebGL Demo of subsurface scatter I created a couple years ago: https://clara.io/view/5c7d28c0-91d7-4432-a131-3e6fd657a042 https://clara.io/view/5c7d2
by bhouston 7y ago
Here is a WebGL Demo of subsurface scatter I created a couple years ago:
https://clara.io/view/5c7d28c0-91d7-4432-a131-3e6fd657a042 https://clara.io/view/5c7d28c0-91d7-4432-a131-3e6fd657a042
It is based on the DICE method described here: https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/ https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approxim...