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This is a great one, AAA game install sizes have been ballooning while storage space has plateaued and network speeds and connectivity are getting better. Mayb
by fenwick67 7y ago
This is a great one, AAA game install sizes have been ballooning while storage space has plateaued and network speeds and connectivity are getting better.
Maybe develop some split model, where assets are streamed over the network but gameplay and rendering are local?
Or do most things on the server, but stream a spherical color and depth map, so the client can handle rotating the camera with zero lag, and then you can perform some compensation if the camera translates (similar to how Oculus does motion compensation)?