3 ms·
Snippet from the article: > "The book's thesis is essentially that real life isn't as fun or rewarding as videogames, and so life should be "fixed" to be more l
by dragons 16y ago
Snippet from the article:
> "The book's thesis is essentially that real life isn't as fun or rewarding as videogames, and so life should be "fixed" to be more like the games. This would be achieved by applying gaming scenarios and game logic to real-life interactions, ranging from doing the laundry to saving the world."
That idea is not new; the science fiction novel "Ender's Game", by Orson Scott Card, came out in 1985. It sounds like a similar concept to me.
I think the proposal to solve real problems during video game play is interesting, in any case. The article quotes McGonigal's book as saying large groups of video game players could be involved in
> "a whole-planetary mission... to raise global quality of life... and to sustain our earth for the next millennium and beyond."
The reviewer responds:
> "Sounds dreadful, I know, but I wouldn't worry about it."
Does this idea sound so dreadful? I don't think so. Hm.