3 ms·
> I think most of the actual puzzle ideas have to come at least semi-intentionally, or the game will not feel very strong. This right here is a really underrat
by Elyot 7y ago
> I think most of the actual puzzle ideas have to come at least semi-intentionally, or the game will not feel very strong.
This right here is a really underrated statement. It's why I think the designers behind WPC-style paper puzzles (Toketa, gmpuzzles, etc.) consistently produce works of higher quality than most levels in most puzzle video games. Working on paper forces you to design with intention rather than design by playing around with objects on a grid.
Intentionality is one of the most important aspects of good puzzle design. Reminds me of a 2001 quote from Nikoli editor Nobuhiko Kanamoto: Computer-generated Sudoku puzzles are lacking a vital ingredient that makes puzzles enjoyable - the sense of communication between solver and author.