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> Graphics programming is fundamentally a form of client/server programming. Thanks, in that way it is a lot easier to understand. So do you mean GLSL would be
by kbumsik 7y ago
> Graphics programming is fundamentally a form of client/server programming.
Thanks, in that way it is a lot easier to understand. So do you mean GLSL would be compiled into SPIR-V?
- pdpi 7y agoYup! https://vulkan.lunarg.com/doc/view/1.0.39.1/linux/spirv_toolchain.html https://vulkan.lunarg.com/doc/view/1.0.39.1/linux/spirv_tool... Microsoft actually has an HLSL to SPIR-V compiler too. https://github.com/microsoft/DirectXShaderCompiler/blob/master/docs/SPIR-V.rst https://github.com/microsoft/DirectXShaderCompiler/blob/mast...