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>especially Sony and Nintendo have released amazingly creative games I mean, what does that even mean? If we use the analogy of movies, where the medium as an
by emsy 7y ago
>especially Sony and Nintendo have released amazingly creative games
I mean, what does that even mean? If we use the analogy of movies, where the medium as an art form is more established: Pixar movies are creative, but they can still be bland (most of them are anyway). Yes, some Nintendo games pushed games as a medium forward, but I don't remember any Nintendo or Sony game that pushed in the direction Braid or The Witness did. Very few games do actually. "Games" games are more like toys. I enjoy playing with them, but I don't step away from them and think deeply about the experience I had. And I wish more games would strive for that kind of experience.
>Meanwhile 99% of "indie" games are skinned versions of old games who's best examples are often Nintendo's. How many "Metroid"vanias are there? How many Smash Bros clones?
Compare that to what the parent comment said
>but they're not nearly as unique an experience as you'll find from some indie developers.
- thethirdone 7y ago> Pixar movies are creative, but they can still be bland (most of them are anyway). By a matter of definition, I would expect any creative media to not be bland. Even if every other part of it is boring the exploration of the creative ideas in it should be stimulating. > I don't remember any Nintendo or Sony game that pushed in the direction Braid or The Witness did I'm not sure what direction you are referring to. I don't think that either has really influenced gaming as a medium. The closest game I can think of as a comparison for Braid would be Portal and I think it also didn't really push any boundaries for games. The Witness is still a little young, but I don't think its likely to lead the way for other games either. On the other hand, I think the original Metroid and Legend of Zelda radically pushed forward what games can do. I think both of them would make you think deeply about the experience of playing them if you played them in their time.