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Part of that was a higher barrier to entry to push content online. It wasn't hard per se but it wasn't easy. Now, my 5 year old nephew can do it. Before, it to
by Frost1x 7y ago
Part of that was a higher barrier to entry to push content online. It wasn't hard per se but it wasn't easy.
Now, my 5 year old nephew can do it. Before, it took dedication and creativity to put something together. It's now more difficult to find needles in the haystack.
- codesushi42 7y agoIndeed. Now all of the infrastructure is built. Oversaturated and consolidated. At least the game dev scene is vibrant, even if overcrowded.