3 ms·
This is amazing and I hope to see things like this extended. There are so many gotchas with glsl that it's hard to get going and something with a really strict
by gravypod 7y ago
This is amazing and I hope to see things like this extended. There are so many gotchas with glsl that it's hard to get going and something with a really strict compiler would make that a lot less of a burden on an engineer. It would be really cool to see whole program & profiling guided optimization between GPU inputs, shader stages, and GPU outputs.