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I still can't get over the Cartoon-like art style of Diablo 3. It's not a bad game, but the graphic style is such a massive contradiction with the subject matte
by RandomTisk 7y ago
I still can't get over the Cartoon-like art style of Diablo 3. It's not a bad game, but the graphic style is such a massive contradiction with the subject matter, it could have been a much better game. The story was similarly butchered, having a degree of good execution but just full of demon-cliches, if that makes sense, without really ever being interesting.
- cwkoss 7y agoDiablo 3 was a bad game. They destroyed the fun of the trading economy by making the auction house the most efficient way to obtain things - even allowing real-money purchases for a while to make it literally pay-to-win until they walked that back. They entirely removed the concept of "builds" as everything about your character was changeable at whim, so you just had to max out a class and you had access to every build within that class. Made choosing builds feel unimportant. Then, they didn't add enough interesting unique item effects, so item grinding largely just became "look for the item with a slightly bigger number"
- beart 7y agoRemoving the auction house was one of the first big changes they made to the game. I also get the feeling that it was the same moment where they massively dropped their expectations for how much money they would make off it and cut development way back. Still, Diablo 3 now is light years ahead of what it was at release and is actually a lot of fun. However, it is quite different from Diablo 2 (just like that was quite different from Diablo 1).
- dmerrick 7y agoSounds like you played during launch, and didn't play after that
- cwkoss 7y agoYeah, played 2 characters to 60 at launch, then one more to 60 just after they killed the auction house. May have improved it since then, but I still felt like spirit of Diablo 2 was missing even after the auction house was killed and they revamped the loot system.
- proc0 7y agoI played a recent season, and got pretty far in the completion checklist with a few characters in hardcore mode. Overall the experience is just mediocre, but the game itself is quite polished, which means the design itself is flawed. There's something about character progression that seems very shallow. The overall feel and experience of the game is closer to an arcade action game like Gauntlet (3d version) that has repetitive levels as oppose to an ARPG with RNG content that has endless replay value like D2.