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> How would it be possible for 8-bit machines to successfully emulate a game that used twin 68000 cpus and custom sprite scaling hardware? these conversions wer
by iuguy 7y ago
> How would it be possible for 8-bit machines to successfully emulate a game that used twin 68000 cpus and custom sprite scaling hardware? these conversions were just a marketing gimmick, targeting the wallets of the poor consumers.
I think you misunderstand my point. I don't expect a perfect conversion of a much larger arcade game. These games sucked because they were crap games with the licence tied to them built to deadlines so US Gold could shovel them onto unsuspecting punters. Compare the unpolished turd that is the Outrun ZX Spectrum port to ZZKJ's Super Hang On port or Enduro Racer. That's what I'm talking about.