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One big con for cloud and software as a service (I didn't see it mentioned in your post, maybe I've missed it) - Being a terminal machine, you don't own or hol
by rock_artist 7y ago
One big con for cloud and software as a service (I didn't see it mentioned in your post, maybe I've missed it) -
Being a terminal machine, you don't own or hold anything.
The Adobe Venezuela case is a good example for that.
So if booste.io needs to comply to some regulation it might break those users ability to access their data.
It is a growing concern as the terminal/main-frame days are getting back at us.
- sdan 7y agoThis too. Overtime I think more and more games/services may adapt to this "everything in the cloud" idea and eventually support it w/ their own licenses and whatnot. Other than that, I've said how the cloud is like a terminal machine (as you've said). Once it's gone, you're left with on-device things to do now... which is a huge con, but there are some pros as I've described in the post. But given the number of pros and cons for both cloud and on-device, it's a hard decision/strategy to make up on what a company is going to do.