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Love the idea. Suhail is doing something similar with Mighty (check it out if you haven't already). Not sure how you're streaming stuff like Adobe and Blender p
by sdan 7y ago
Love the idea. Suhail is doing something similar with Mighty (check it out if you haven't already). Not sure how you're streaming stuff like Adobe and Blender products, but I like the idea and I think this has some potential.
Speaking of things in the cloud, I wrote a small thread about the pros and cons if everything is in the cloud (mainly inspired by Mighty):
https://sdan.xyz/essaycloud https://sdan.xyz/essaycloud
- edunteman 7y agoThis is great validation, thank you :) I've caught wind of Suhail already and am actually really excited to see what he does with it. In fact, I hope to meet with him soon. If Mighty and Booste help consumers shift their hardware to the cloud, we build the market for each other. Suhail, let's meet.
- rock_artist 7y agoOne big con for cloud and software as a service (I didn't see it mentioned in your post, maybe I've missed it) - Being a terminal machine, you don't own or hold anything. The Adobe Venezuela case is a good example for that. So if booste.io needs to comply to some regulation it might break those users ability to access their data. It is a growing concern as the terminal/main-frame days are getting back at us.
- sdan 7y agoThis too. Overtime I think more and more games/services may adapt to this "everything in the cloud" idea and eventually support it w/ their own licenses and whatnot. Other than that, I've said how the cloud is like a terminal machine (as you've said). Once it's gone, you're left with on-device things to do now... which is a huge con, but there are some pros as I've described in the post. But given the number of pros and cons for both cloud and on-device, it's a hard decision/strategy to make up on what a company is going to do.