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Having enjoyed the article, it also reminded me why I never once finished making a game. Instead of seeing the example code and thinking 'Ah, yes, that code ge
by caseymarquis 7y ago
Having enjoyed the article, it also reminded me why I never once finished making a game.
Instead of seeing the example code and thinking 'Ah, yes, that code gets something done in a straight-forward way.', I instead think, 'I'm pretty sure I could build a scripting engine and turn most of that code into ajax calls to json files. Of course, I'd then have to build an in-game editor which allowed you to modify the contents of the json files while playing the game with hot-swapping content. Huh, art? Plot? Fun? Oh, yeah, I guess I'll probably need those... eventually...'
Fortunately, trying (and failing) to make games led me to realize that I really love programming and building maintainable systems.
- acbart 7y agoThis speaks to me. I used to spend my childhood tweaking and retweaking my game engines. Never really got my games past the cool demo phase. I guess I also now stay with maintainable systems too.
- Doxin 7y agoI too, highly prefer building game engines above building games. Not that I ever finish a game engine either but at least it keeps me busy I suppose. And who knows, I could hit on the big new paradigm in game programming at any point ;-)