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Adventure game frustration was solved, and used to make some classics. https://grumpygamer.com/puzzle_dependency_charts https://grumpygamer.com/puzzle_dependen
by acomjean 7y ago
Adventure game frustration was solved, and used to make some classics.
https://grumpygamer.com/puzzle_dependency_charts https://grumpygamer.com/puzzle_dependency_charts
some adventure game puzzles became way too obtuse to be fun.
https://www.oldmanmurray.com/features/77.html https://www.oldmanmurray.com/features/77.html
- wool_gather 7y agoOh, the dependency graph article is very interesting. Reminds me of this logic programming tutorial, writing a (tiny) adventure game (with Prolog specifically): http://www.amzi.com/AdventureInProlog/a1start.php http://www.amzi.com/AdventureInProlog/a1start.php