4 ms·
I always thought that game must have an incredible ontology underneath it that would be amazingly useful to other ventures... I also recall playing it and, at
by throwaway66920 7y ago
I always thought that game must have an incredible ontology underneath it that would be amazingly useful to other ventures...
I also recall playing it and, at a certain point, realizing that I was stubbornly uncreative in using the variety of options available to me.
In retrospect maybe that wasn’t true, and the game managed the massive potential for variance by condensing things into smaller buckets. Either way those were some brave developers agreeing to that project scope.
- AdmiralAsshat 7y agoTake a look for yourself: https://gamasutra.com/view/news/300313/Scribblenauts_dev_shares_lessons_learned_in_making_its_huge_object_library.php https://gamasutra.com/view/news/300313/Scribblenauts_dev_sha...
- scrollaway 7y agoThe twitter thread has been deleted :( This is the only reference to it I can find: https://www.reddit.com/r/TheMakingOfGames/comments/6ibtrf/scribblenauts_hand_authored_vs_systems_text/ https://www.reddit.com/r/TheMakingOfGames/comments/6ibtrf/sc...
- J5892 7y agoI recall beating most of the levels with just a jetpack.
- jdnenej 7y agoAnd the bazooka. In the later games you could use adjectives so you could have "flying shoes" that worked like a jetpack