3 ms·
The original games uses a custom scripting engine that manages this called SCUMM. For a good description see: https://www.monades.dev/scumm-internals-syntax/ ht
by jacobr1 7y ago
The original games uses a custom scripting engine that manages this called SCUMM. For a good description see: https://www.monades.dev/scumm-internals-syntax/ https://www.monades.dev/scumm-internals-syntax/
- egypturnash 7y agoSCUMM was used by Lucasfilm's adventures; its name is an abbreviation of Scripting Utility For Maniac Mansion. Sierra's graphic adventure games used their own toolkit called AGI, which stood for Adventure Game Interpreter. http://www.agidev.com http://www.agidev.com
- acomjean 7y agoRon Gilbert who wrote SCUMM has a blog. It’s kinda fun https://grumpygamer.com/about https://grumpygamer.com/about He also wrote a new adventure game and blogged about its development https://blog.thimbleweedpark.com/ https://blog.thimbleweedpark.com/
- visitect 7y agoThimbleweed Park was such as joy to play. I originally played it on my desktop, but ended up buying it again later for the Swtich. I was delighted to see my daughter start playing it one day, and she was really enjoying the unique and now-rare gameplay. She liked it so much, she now has a ThimbleCon '87 poster on her wall. If you're around here, Ron, kudos for an excellent artistic contribution to humanity.