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I’d start without the animations, in something like Inform 7: http://inform7.com/ http://inform7.com/ It’s easy to learn small things, reasonable to scale to h
by brians 7y ago
I’d start without the animations, in something like Inform 7: http://inform7.com/ http://inform7.com/
It’s easy to learn small things, reasonable to scale to harder things, and the award winning games regularly publish their sources—so you can copy and tweak and learn.
- aasasd 7y agoI lately got a buzz to play some detective adventures, which predictably had me combing through the lists of adventures on several sites. As a result, I now have a lament that there doesn't seem to be an engine for creating graphical adventures as easily as text ones: with lots of ready-made images that could be put in the proper order for the game. Not even with much interactivity, since something like HTML with hyperlink trees of choices would likely be more humane than point-and-click pixel hunting. Though, maybe Adventure Game Studio and free images do the trick, dunno. Specifically, I myself would play games that are set in the same city if the city was big and detailed enough. Just let the games be something more than the hyper-casual churn of ‘question the witnesses, look for evidence, name the perpetrator.’