3 ms·
Here's a talk on making real world commercial games with Clojure on top of Unity. https://www.youtube.com/watch?v=LbS45w_aSCU https://www.youtube.com/watch?v=L
by yogthos 7y ago
Here's a talk on making real world commercial games with Clojure on top of Unity.
https://www.youtube.com/watch?v=LbS45w_aSCU https://www.youtube.com/watch?v=LbS45w_aSCU
- jcelerier 7y agocome on, the "games" showcased here have the complexity level of a 2003-like game and they barely achieve 200 fps on modern hardware. When I look at similar trivial things ran with no vsync on my machine, it's >10000 fps
- yogthos 7y agoThat's just moving goalposts. The games showcased are the same complexity as plenty real world commercial games that are making good money in 2019. If you're doing triple-A game development, maybe you need to get down to the metal, but for tons of games you'll be perfectly fine with FP. Also worth noting that the idea is to use FP around stuff like the actual game logic, and then handle rendering details imperatively.
- thowfaraway 7y agoThe Poker prototype could be from 30 years ago, and drops to 15FPS on any game action! Arcadia is a neat toy at this point, but run far away if you are looking to do real world commercial development.
- jcelerier 7y ago> The games showcased are the same complexity as plenty real world commercial games that are making good money in 2019 I mean, fucking todo apps are making "good money" in 2019, it does not mean that they are good examples. These kind of presentations should improve on the state of the art, not content themselves with something that was already possible a few decades ago. No one gets into game dev to make money, the point is to make better things than what is existing - be it gameplay wise, story wise, graphics wise...
- thowfaraway 7y agoI think you are seriously overselling the talk, and what Arcadia is ready for. you: Here's a talk on making real world commercial games with Clojure video: dozens of game jam games have been made