4 ms·
> hence take into account that one person cannot occupy the same space as another, and the overhead of routing, blocking I'm not sure what you mean by this bey
by mcphage 7y ago
> hence take into account that one person cannot occupy the same space as another, and the overhead of routing, blocking
I'm not sure what you mean by this beyond what the author already implemented—people occupy space that can't overlap, several of the simulations break down because of blocking, and many of the simulations even display the routing paths that the agents are planning.
- roel_v 7y agoWhat I meant was that agent behaviour is linear and predictable, assumptions that don't hold when modeling actual people in the wild (it's fine for modeling e.g. factory queues and stuff, not knocking on queue theory as a field). Reasonable people can disagree on the assumptions made here though.