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On the other hand, you really start appreciating 'D'rink, 'W'ear, 'E'at once you make it a bit further (progress in a dungeon) and get some experience with the
by b0rsuk 7y ago
On the other hand, you really start appreciating 'D'rink, 'W'ear, 'E'at once you make it a bit further (progress in a dungeon) and get some experience with the game. It just saves time.
With a system based on 'U'se, you're trading using fewer keyboard keys for more keypresses. You need to prefix most of actions with 'U'. Even Crawl lets you carry a-z items. When the list of items grows big, you either lose time scrolling through it to find a potion, or need to press and extra key to filter potions. In Crawl, when you press 'e', it only shows you edible items.
And for people so keen to compare with natural languages, we don't say use a sandwich, use flour or use paperclip. Natural languages could get away with just having few verbs, but you would have to make communication longer to clarify. Incidentally this is how English looks for a non-native english speaker. While words may be shorter on average, you need to string more of them together to get the same meaning. An extreme case of this is Toki Pona, which by design has 120 words for you to combine. An intentionally simple language based on belief simplicity leads to happiness.
The bottom line: over-reliance on few keys means the interface is optimized for low learning curve, not for long term use. Think Nano vs Vim.
The bottom line 2: the article sounds like it's written by a new convert. Noun first has merits and areas where it's better, but it's not something that cures cancer.