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> Simplifying Nethack's interface may well make it a worse game but it's not the case that a simpler interface in another game implies losing out on the fun of
by kbenson 7y ago
> Simplifying Nethack's interface may well make it a worse game but it's not the case that a simpler interface in another game implies losing out on the fun of discovery.
Sure. That's what I was trying to say in the second paragraph. It's not a matter one being better than the other in general, or even for roguelikes. It's that there are things to consider about how you interact with the system in every case, so it deserves some attention.
For Nethack, I think the game is better for the interface not giving you clues what you can and cannot do. For other games, that likely isn't the case (very few support both the breadth of unique actions and make discovering those part of the draw of the game).