2 ms·
Sure, I'm just saying that a lot of it is due to unsuitable approaches. If you're actually going to look at it, I just want to make clear that I've never fuzze
by jstimpfle 7y ago
Sure, I'm just saying that a lot of it is due to unsuitable approaches.
If you're actually going to look at it, I just want to make clear that I've never fuzzed it or anything, beyond running valgrind maybe twice (should be mentioned in the git log). And on the functional side, I don't even know what state this project is in. I think I lost interest in it when I needed to implement yet another way to encode x86-64 instructions, since having both floats and doubles is a requirement to run interesting things with OpenGL.
Let me know what problems you find!