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Controlling audio also seems pretty big with the assumption that gestures work "through various materials for seamless interaction" as the website says. The dia
by drusepth 7y ago
Controlling audio also seems pretty big with the assumption that gestures work "through various materials for seamless interaction" as the website says. The dial, slide, and swipe gestures look perfect for adjusting volume and skipping songs without taking your phone out of your pocket. Technically a smart watch could also do this (though I'm not sure if it'd be equally smooth), but I also can't remember the last time I saw someone wearing a smart watch (YMMV, I'm in the midwest).
It seems like it'd work well in the general case of "I want to control a device that I can't touch". There's lots of reasons you wouldn't want to touch a device (dirty/non-free hands, device is out of reach, device doesn't have a screen, etc) and a lot of devices you'd want to control from afar (televisions, radios, speakers, AC units, alarm clocks, or arguably phones, I guess). It'll be interesting to see what uses emerge from that intersection once other kinds of devices get Soli.
I wonder if it'd be useful for more crazy ideas that fit into "giving a device more information about physical actions nearby" (like sleep tracking), but I don't know how realistic those are.
- reportgunner 7y agoControlling audio doesn't seem like a perfect use case at all. When you control volume you usually want to make it quiet and stay quiet - e.g. someone is sleeping but you want to continue working (moving) and you don't want to accidentally turn it back up. The other time when you control volume is when you want to make it louder and then dance (moving) and you don't want the volume to jump up and down. Only other case that I can think of is when you want to turn the volume up or down just a tiny bit, which actually seems like the worst use case for this technology.