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The UI gimmicks are a bit much… It was just barely tolerable until I saw the woman's hand holding the card below every photo I hover over. Especially since if y
by po 16y ago
The UI gimmicks are a bit much… It was just barely tolerable until I saw the woman's hand holding the card below every photo I hover over. Especially since if your screen is large enough you can see the arm cut off.
Just my opinion: people who want to create art don't want to notice their tools. You don't want to be aware of your UI. If it's a novelty, people will say it's awesome but they will only use it once.
- MathieuGosselin 16y agoThat's rather odd you say this because i totally agree with you that users don't want to be aware of the UI and that is exactly why there is no tools everywhere one the screen like other softwares, so you can focus entirely on your artwork. We made the choice of innovating in almost every aspect of this software (tools, UI, Design) and took some bold decisions that indeed the most conservative users might be not understand. We are not named Psykopaint to do things the old-fashion way.
- po 16y agoIt's not the UI layout that is distracting to me... it was the visual gimmicks. For example, the UI draws so much attention to the pointer which is the representation UI representation of me. It was like the UI is telling the painter to look at the tip of his paintbrush or his arm instead of the canvas. We made the choice of innovating in almost every aspect of this software (tools, UI, Design) and took some bold decisions that indeed the most conservative users might be not understand. I understand you see it as innovation but not all existing conventions are bad and some of your bold choices may turn out to be not the best. I'm just offering you my critique. Take it or leave it; I won't be offended if you decide to leave it.
- MathieuGosselin 16y agoi see. Thanks for this feedback then.