4 ms·
Sound is OK for a feedback of success. What we also need is visible affordances -- signals of what can be done, when, where, and how. Also, what I hate the most
by gbasin 7y ago
Sound is OK for a feedback of success. What we also need is visible affordances -- signals of what can be done, when, where, and how. Also, what I hate the most with these gestures is fearing that I'll get it close but not quite, and something else (or nothing) will happen. With a button, you can feel it and immediately make micro-adjustments while pressing to ensure success. This can possibly be done with sound, but I haven't seen it done well, yet...
- soared 7y agoAgreed - but those are software problems that can be solved with training or good ux. iPhone has no indication of what can be down (How do you know you can swipe your homescreen up, down, left, and right?). Discover-ability is a challenge that has been overcome previously and can be overcome again. Part of that is the two games on the announcement page which show you examples of gestures. Doing gesture x accomplished y in the game, so maybe in the next app you open doing gesture x will accomplish something.
- spectramax 7y agoYour comment reminds of “Design for everyday things” book. He talks about Affordances and Signals. I agree with you, sound can be ok as a signal that something has happened. It is fine with some users, but annoys others (beeps when a camera auto focuses, always a split opinion. Some people like it and some don’t).