2 ms·
In Overwatch, role queue is such a departure from the original vision of the game that it's hard to argue with a straight face that it's anything other than a h
by diminoten 7y ago
In Overwatch, role queue is such a departure from the original vision of the game that it's hard to argue with a straight face that it's anything other than a ham-fisted attempt at short term solutions to long term problems.
The message a role queue sends is, "Ignore the problems around you and focus on only providing one part of the team's solution" instead of, "Do whatever you can to help the team win." You can't pick up someone else's slack, you can't play unique/innovative styles, you can't adapt to new strategies; it cuts off a huge creative aspect the game used to have.
It's a terrible lesson to teach children.
- eduren 7y agoI'm curious. Did you have the same reaction when Overwatch removed the ability to play duplicate characters on the same team? If I remember correctly, that change happened between seasons 1 and 2. To apply your reasoning above, removing that ability was a "short term" (rules based) solution to a "long term" problem (balancing the hero roster to make duplicate heroes work in a competitive environment)
- diminoten 7y agoYes it was similar, though it was a much more reasonable move. They were two different decisions, with two different sets of consequences, and I don't think generalizing them as the same is accurate. With a role queue, you are now unable to solve certain categories of problems your team may have. No one character in Overwatch can exclusively solve a category of problems, so being unable to swap to a specific character isn't nearly as prohibitive.