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> I dunno if it true in every case, current 2 times Dota champions literally built their team upon friendship and support for each other. Dota is a game where
by KirinDave 7y ago
> I dunno if it true in every case, current 2 times Dota champions literally built their team upon friendship and support for each other.
Dota is a game where folks play avatars that come together to contest a pointless battlefield, murdering each other over and over while also murdering useless "creeps" that have the trappings of anthropomorphism but are explicitly considered value-less by the Heros.
It's not a boring or bad game, but the fundamental principle is "me and my friends murder your face with our amazing tactical teamwork for no special reason while our grunts carry on fighting like robots."
> So its not all doom and gloom yet. But I can see this type of behaviour fade away as more money and celebrity start pouring in.
You're kinda behind on this. It depends a lot on the initial community. An example of a bad community is the Overwatch community. It's toxic even in the competitive place. An example of a community that is struggling to make a nicer and more civil gaming environment is Smash Ultimate, which has kicked people out for excess behavior and started to make outreach for kids and women who are typically excluded from the spaces. Unsurprisingly, the Overwatch community models a convincingly fatal combat scenario much more convincingly than Smash, where you're explicitly pretending cartoony action figures are fighting in a magical arena where the worst that happens is you get bounced off into the distance.
- me_me_me 7y ago> Dota is a game where folks play avatars that come together to contest a pointless battlefield, murdering each other over and over while also murdering useless "creeps" that have the trappings of anthropomorphism but are explicitly considered value-less by the Heros. It's not a boring or bad game, but the fundamental principle is "me and my friends murder your face with our amazing tactical teamwork for no special reason while our grunts carry on fighting like robots." I am not sure what you want to convey. Simulated violence is base of any game really. Heck, chess is literally a battlefield where soldiers are scarified to acheive victory. Playing chess doesn't make you violent or toxic.
- KirinDave 7y ago> I am not sure what you want to convey. Simulated violence is base of any game really. No, it's not. Simulated hardship is, and that comes in many forms. And this explains many more games than the simulated violence model. > Heck, chess is literally a battlefield where soldiers are scarified to acheive victory. Playing chess doesn't make you violent or toxic. Games don't make people like anything. They normalize things and provide frames of reference, though. Choosing what games to encourage and what viewpoints to adopt changes the way we reason about the world, and we should ocnsider that.
- chrisco255 7y agoYou act like the buyers of video games have no agency. Players gravitate towards gaming experiences they enjoy. You mention Minecraft but what is the Venn diagram overlap between people who enjoy Minecraft and people who enjoy fighting games like Smash or shooters like Fortnite? It's pretty high. The genres of games that exist are a result of decades of experimentation in the market. They exist because people enjoy them. Not everyone likes the same stuff. Different personality types gravitate towards different gaming experiences. Same with movies, books, podcasts, etc. No reason to believe gaming should be any different.
- KirinDave 7y agoActually, the market overwhelmingly favors non-violent and only loosely competitive games. PUBG is a drop in the bucket compared to mobile gaming. How many daily actives does Candy Crush and Angry Birds have compared to PUBG?
- dragonwriter 7y agoCan't find dailies, but the sources I find say 100+ million MAU for PUBG and 250+ million MAU for Candy Crush. Angry Birds seems to be well under 100 million MAU, and anyhow isn't nonviolent.
- TulliusCicero 7y agoSo, simultaneously the market is all about realistic violent FPS games, which is a problem, but also it's not about that at all? Which one is it? > How many daily actives does Candy Crush and Angry Birds have compared to PUBG? I'm gonna make your point for you here: 'investment' can vary widely depending on game genre and mechanics and context. People who play Dwarf Fortress are going to be much more 'into it', on average, than people who play Angry Birds or Candy Crush. In practice, this is relevant to both the impact on the people playing, as well as their willingness to spend.
- TulliusCicero 7y ago> It's not a boring or bad game, but the fundamental principle is "me and my friends murder your face with our amazing tactical teamwork for no special reason while our grunts carry on fighting like robots." You could easily make the same sort of criticism about Contra. You're moving down endless waves of mooks with your badass weapons without a thought or care about the morality of it. Mario sure does kill a lot of animals, etc.