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It's a good piece (and damn it, book added to basket - that looks ace...) but I think it's confusing to suggest Flash was the [only] creative bit. What was trul
by dmje 7y ago
It's a good piece (and damn it, book added to basket - that looks ace...) but I think it's confusing to suggest Flash was the [only] creative bit. What was truly creative / inspiring / enabling in the 90's / 00's IMO was the fact you could see something someone had made and then view source and see how they made it. Then with cheap or free tools you could edit locally, fiddle with it, upload to a cheap host if you wanted. This is clearly the opposite of what Flash gave us which was a black box with no way of seeing inside.
Nowadays you've got no chance of working out what a site is doing or how it's working - view source is a litter of external resources which you've got to follow until hell freezes over. And apparently now you've got to brew-grunt-git-node-fuckknowswhatelse in order to get anything running at all.
I'm an old git and it's hackneyed to say it but I miss the simpler old days. I'm really hoping the Javascript trend dies quickly so beginners / amateurs can get back in the game.
Now: Flash: what's interesting to me is that what Flash offered genuinely doesn't seem to be a thing that can be done any more. We do a lot of rich content work and frequently get asked about making online experiences to help explain concepts or ideas as infographics or games. Flash was may bad things, but the universality and really easy to use building tools just don't seem to have been replaced by anything comparable. Or maybe I've missed it?