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> you'll never again be able to experience Fortnite as it was 24 hours ago - ever. Isn't that true of all one-time events, not just digital ones? I'll never be
by koreth1 7y ago
> you'll never again be able to experience Fortnite as it was 24 hours ago - ever.
Isn't that true of all one-time events, not just digital ones? I'll never be able to attend a Beatles concert or see "The Empire Strikes Back" on opening night or be celebrating on the streets of New York City on V-E Day.
- nrb 7y agoAlso, all of these gaming events are recorded for later viewing. I can experience Fortnite EXACTLY as it was when the event took place.
- xg15 7y agoYou can experience a recording of it (and even those may be taken down) but you cannot experience the game itself.
- makapuf 7y agoI fully agree with you, but anyway an online game cannot be repeated once the community has moved on. For example my son says that fifa, a soccer game that gets a new version every year is not the same after one year: the whole community has moved on the next version and thus you'll be playing alone to the preceding version.
- com2kid 7y agoThe entire map of Fortnite was removed, literally sucked into a virtual black hole. The game world is being rebooted/remade.
- DaiPlusPlus 7y agoIt’s more that only a few years ago, the same experience could have been revisited - the technology and the means exist - but business reasons say otherwise. In this case, it’s the Fortnite world. If Fortnite were a game in the 1990s-2000s, the data (map, world, characters) would be on a CD or DVD and the multiplayer server would also be included on the CD: the community runs its own servers. If the developers release a huge new update - including over digital distribution - users still have the original discs and server software, thus if they want to relive “Fortnite 1997, v1.0’ they can - just reinstall it from the original media. With the iOS App Store we used to be able to make versioned backups of the IPA files and restore them using desktop iTunes so if an over-the-air update for... say, Angry Birds, added an obnoxious amount of pay-to-win functionality then we had the choice to downgrade before things went to shit. Now, we can’t do that. This is why I don’t buy mobile games anymore: I have no guarantees about my ability to keep what I paid for.
- jakobegger 7y agoAngry birds was such a disappointment... I bought it, thought it was a neat game, and well worth the $2. A few years later I wanted to show it to my kids, and the game I bought had turned into an abomination of ads, in-app-purchases, and dark patterns, and there was no way to get back the charming little game that I originally bought...
- deleted 7y ago[deleted]
- amrox 7y agoI had the same experience showing my daughter Cut the Rope.
- robotbikes 7y agoWow, yeah so many dark patterns in kids games, lots of games that look cool and then you install them and have to watch a half minute ad for another video game every time you die. I remember renting NES games over the weekends and so I had to choose between a limited number of choices. The seemingly infinite number of games that exist now via the android play store is crazy but most of them are completely bad and would never get approved from any curatorial perspective yet they make money for the platform and the developer (evidently).
- Fr0styMatt88 7y agoThe Longest Journey (the game) on iOS :(
- ChikkaChiChi 7y agoThe same could have been said about World of Warcraft, but here we are with WoW Classic. Digital experiences can be recreated, especially if motivated by profit. What won't be created are some of those moments that were unforeseen consequences (e.g. the Seed of Corruption exploit in WoW)