3 ms·
The CD ROM problem is interesting - a lot of my favorites were playing around with full motion video back then. We complained about load times even locally and
by brownbat 7y ago
The CD ROM problem is interesting - a lot of my favorites were playing around with full motion video back then. We complained about load times even locally and scoffed at the idea discs would ever replace cartridges in consoles.
Might be just the problem that >Gbps internet was searching for.
- mike_hock 7y agoOr a download + dosbox were searching for. A 700MB download is a non-issue. An implicit 700MB download every time you wanna play is insane.
- sjburt 7y agoPerhaps the answer is just to intercept disk reads and stream on demand; 52x CD (fastest common speed) was only 6.3mb/sec and computers only had a few MB of RAM. Spread out over many hours of gameplay that’s not much at all. Later games that expected to be copied on entirety to the HDDn are a different matter, although I remember few of those. Honestly most games were a few tens of MB of game data and the rest were CDDA tracks. This was before mp3 and lossy audio compression became commonplace.
- kungtotte 7y agoCirca late 90s a common feature was full or partial installs. A full install would copy everything to disk, but partial installs commonly kept the video and music files still on the CD.