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Thank god someone is saying it. ActionScript 3 was my first programming language! Without flash (and I know the many reasons for its extinction), there's nothin
by kizer 7y ago
Thank god someone is saying it. ActionScript 3 was my first programming language! Without flash (and I know the many reasons for its extinction), there's nothing that truly "bundles" an interactive experience altogether into one little file, which plays in just one little box. To be honest, "responsive" concerns shouldn't be the job of the creative. That's an external concern. Video games generally simply scale graphics to fit the screen using a simple algorithm and that's that. But when you design, for example, games on the web, you have the luxury of fine-grained adjustment based on browser, resolution, DPI, etc. But that freedom is exactly what creates an ambiguous "boundary" for internet games. They aren't guaranteed to fit in this 800x600 div that *'s games portal site requires.
In short, I think that the open & open-ended, non-strict support-all-the-technologies nature of the web is too free for creative production. There's too much. There's a known principle that limitations are crucial to creative expression to the same degree the "tools" and "medium" are. We need an open-source spiritual successor to flash which utilizes the wonder web ecosystem but exposes a more constrained API so that games/interactive experiences are portable and to an extent LIMITED again.