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I can understand eliminating CarbonLib support, though I would have made CarbonLib an optional component you needed to install on the OS a couple years ago to m
by Aloha 7y ago
I can understand eliminating CarbonLib support, though I would have made CarbonLib an optional component you needed to install on the OS a couple years ago to make it clear this was now an optional component that may no longer be supported in the near future.
I also don't get why they would eliminate all 32-bit userspace support though - like why eliminate support for 32-bit Cocoa apps, and I think Apple made a mistake here by eliminating support.
- scarface74 7y agoAt what point should they drop support?
- Aloha 7y agoFor carbonlib? No idea, now seems fine. For 32-bit cocoa apps? I see no obvious technical reason to drop support, unless I'm missing something.
- ratww 7y agoI think their rationale is that they don't want to maintain 32-bit and 64-bit code forever. But IMO, Apple should have removed Carbon last year (six years after deprecation). That would have made the removal of 32-bit Cocoa a bit less traumatic.
- snuxoll 7y agoEven though Linux distributions have been slowly dropping support for running on 32-bit systems nobody is talking about dropping 32-bit multilib support. The cost is primarily disk space, and Apple could just make 32-bit libraries an optional download.
- Aloha 7y agoMaking CarbonLib an optional component several years ago would have made it clearer to users that "this is going away"
- scarface74 7y ago“Users” don’t know what CarbonLib is. When Apple announced that they weren’t porting CarbonLib, developers knew.
- Aloha 7y agoUsers would have noticed when Application X stopped working unless they downloaded this thing that the download page for makes very clear will be unsupported in 2 years.
- scarface74 7y agoDo you really think any app developer would ask the users to download a dll from the web to make their app work? They would jusr bundle it like installers bundle the Java runtime or Windows apps bundle the compatible version of msvcrt32.dll
- alilthrowaway 7y agoJust to hazard a guess... "Intel officials believe that ARM Macs could come as soon as 2020": https://appleinsider.com/articles/19/02/21/intel-officials-believe-that-arm-macs-could-come-as-soon-as-2020 https://appleinsider.com/articles/19/02/21/intel-officials-b...
- twoodfin 7y agoMy guess: The binary translation support they’re going to build into ARM Macs will exclusively support x64, including low-cost bridging between x64 application code and ARM64 library code. Not to mention Apple never leaves deprecated runtimes around for more than a few years. Once 64-bit Carbon was canned the writing was on the wall.
- Aloha 7y agoThats a fair idea, I believe x86-64 is less complex with fewer addressing modes than x86 is. So that makes sense. I'm still not sure about how I feel about an ARM laptop, I'm not opposed though.
- notmainacct 7y agoArm architecture is rock-solid. The trick is making an ARM processor fast enough for desktop or laptop use. ARM has unfortunately been relegated to low-end devices even though the architecture could do well for high-end machines. We don't have a good interop for running x_86 or x_64 code on ARM so the compatibility isn't there for most users (like Windows 8 ARM). Linux is mostly fine on ARM if you can compile from source and you have a compiler for that given language that works for ARM.
- my123 7y agoMy guess: the old fragile Objective-C runtime ABI. They could have done a new ABI, but that'd have broken compatibility anyway...
- Aloha 7y agoWhy is it more fragile than the same objc runtime in 64 bit?
- eschaton 7y agoBecause the 32-bit runtime has a fragile base class problem that can’t be fixed—without breaking binary compatibility. Class instance variable layout and instance sizes in the i386 runtime are fixed; making this flexible was the major improvement introduced with the x86_64 runtime.