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I don't play many video games, but when I do they tend to be military strategy games of various types. After reading your comment, it made me think if I ever de
by waynesonfire 7y ago
I don't play many video games, but when I do they tend to be military strategy games of various types. After reading your comment, it made me think if I ever deployed such a tactic in the video games that I've played and I couldn't think of a situation. I found this very interesting! Seems like an amazing dynamic to add to a video game if it were possible.
Some commenters responded saying rockets have this property... but I don't know. I'm having a hard time reconciling that mere stages model this concept. Since if so, you could argue that anything that introduces a progression satisfies this condition. Maybe there is some nuance here, for example, the caches can't be directly controlled by a player.