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I think you're looking in the right direction. Speaking from anecdotal experience with online communities, when idling or toying at home during their free time
by K0SM0S 7y ago
I think you're looking in the right direction.
Speaking from anecdotal experience with online communities, when idling or toying at home during their free time, people actually engage socially with friends through chats, networks, games — pick your entertainment drug. They're everything but alone, and it's genuinely real if limited cognitively compared to a real physical interaction.
If you add voice chat to that, at the end of the day you really feel like you spent X hours with friend(s), there's just no other way to put it except for the physical location.
It's almost a given to me that with appropriate videoconf wall-sized (real-world size) screens in all living rooms, we'd just "invite" friends this way most of the time unless the physical interaction was necessary. Less maintenance, less friction to just spend a cool quality hour.
The 'effort' required to move out of your house is getting increasingly higher, your 'local maximum' would essentially converge to an actual maximum in a perfect virtual reality (of which the "80%" / good enough might be just around the next decade).
- fossuser 7y agoI haven't read it, but I think your example is closely related to the plot in The Machine Stops, which was pretty prescient. https://en.wikipedia.org/wiki/The_Machine_Stops https://en.wikipedia.org/wiki/The_Machine_Stops
- darkerside 7y agoIt's amazing how old this story is. It feels so relevant even today
- K0SM0S 7y agoLooks interesting! Thanks for the pointer.
- slothtrop 7y agoChatting through text is nice but no substitute for face-to-face interaction which is getting rather sparse. We can't, at once, claim to be both lonely and socially satiated by tech, and it seems quite a few are lonely.