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> The user of your application has to be able to re-link your application against a different or modified version of the Qt library. With LGPLv3 it is also expl
by Buttons840 7y ago
> The user of your application has to be able to re-link your application against a different or modified version of the Qt library. With LGPLv3 it is also explicitly stated that the user needs to be able to run the re-linked binary on it’s intended target device. It is your obligation to provide the user with all necessary tools to enable this process. For embedded devices, this includes making the full toolchain used to compile the library available to users. For parts licensed under LGPLv3 you are obliged to provide full instructions on how to install the modified library on the target device (this is not clearly stated with LGPLv2.1, although running the application against the modified version of the library clearly is the stated intention of the license).
Source: https://www.qt.io/faq/ https://www.qt.io/faq/
Using the LGPL licensed Qt on Android looks difficult. Although, I suppose compliance would not be much work in comparison to the development of a significant app.
Has anyone else had to go through compliance with the above? How did you do it?
- wtracy 7y agoTypically you get a commercial license for mobile development. That's the only way to distribute Qt apps through Apple's store. https://www.qt.io/start-up-plan/ https://www.qt.io/start-up-plan/ I thought there was a small business license available for a one-time fee of $100, but now I only see recurring subscription options.