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Developers are also just lazy or plain believe in snake oil. On PC, Titanfall 1 had uncompressed wav files for audio which was 35GB of its 48GB file size, the r
by jorvi 7y ago
Developers are also just lazy or plain believe in snake oil. On PC, Titanfall 1 had uncompressed wav files for audio which was 35GB of its 48GB file size, the reason being 'decoding audio incurs a performance cost and we want the maximum performance for our players'.
Not only is using lossless audio unnecessary (no in the world is gonna hear the difference between a wav/flac or 320kbps mp3 gunshot), the decoding cost for mp3 or ogg is miniscule.
- ASalazarMX 7y agoI guess reading and processing 10x the data had better performance.
- asdff 7y agoThat is just brutally asinine. Probably one guy in the whole dev team believed this load of crock and the rest of the team had to follow him off the cliff because he had a senior title.