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Valve is so lazy and incompetent they invented a service to enable internet multiplay of local coop only games. Epic is doing what? Handing out sacks of cash t
by opn7d7 7y ago
Valve is so lazy and incompetent they invented a service to enable internet multiplay of local coop only games.
Epic is doing what? Handing out sacks of cash to buy a catalog? Which is going to end the first mover advantage and make your game buried at the bottom of a big App Store list.
After making Fortnite, a clone of different game, popular with LOL’s business model?
How inventive.
30% to a company doing things for you? Or Epic who is charging you less but building a catalog of competitors for you as well, and backtracking constantly on promises.
Oh and Epic is partially owned by a Chinese company. Since everyone is suddenly patriotic about that shit.
- codexon 7y agoValve was not the first to invent "internet multiplay of local coop only games), Gamespy predates it by like 6 years. Valve was not the first to invent digital distribution either https://en.wikipedia.org/wiki/Digital_distribution_of_video_games#PC https://en.wikipedia.org/wiki/Digital_distribution_of_video_... > Epic is doing what? Reducing the cut from 30% to 12% is huge, offering a world class engine that used to cost millions to license free to anyone to use with 5% royalty is also huge accomplishment. If Fortnite is a clone of Dayz, then Half-Life is a clone of Quake. Since HL, all the successful games Valve "made" were made by developers they bought out with the exception of Artifact which was a complete flop and Dota Underlords which is also failing. Are you really going to complain about Fornite's "LOL" business model when Dota 2, CS:GO, and TF2 also uses the "LOL" business model AND has gambling loot boxes on top of that? Yes I would say Fortnite is much more inventive than making clones like Artifact and Underlords that flopped hard. > 30% to a company doing things for you? Or Epic who is charging you less but building a catalog of competitors for you as well I am not a publisher, so a bigger catalog will only benefit me. And if you think Valve doesn't want a large "catalog of competitors" as much as Epic, then I have a bridge to sell you. China owns less than half of Epic.
- opn7d7 7y agoI wasn’t defending Valve. I was pointing out that outside of some headlines, Epic is hardly being deeply innovative. They changed a stat. That’s not inventive. Business does that all the time. Your emotional buy in to the real value of this is skewed. Blands3 sounds to not be selling as well as they’d like as an Epic exclusive. How “huge” is this if customers don’t buy anything on the Epic store? Cause as a game consumer I have plenty of options to wait spend time on until these exclusives end. “Oh boy lookit how they changed a stat to take less of my money! But I sold 1/3 fewer copies than I would have on this unused platform I locked myself to.”