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Wow as someone who knows the NES well this article contains an error in almost every paragraph. They really got all the technical stuff wrong! So many made-up n
by pubby 7y ago
Wow as someone who knows the NES well this article contains an error in almost every paragraph. They really got all the technical stuff wrong! So many made-up numbers everywhere!
To explain Super Mario a bit better, it's really not using many tricks. The graphics are uncompressed and take up 8KB. The code is uncompressed. The only thing really compressed is the levels. The explosion in video game size from then to now is because asset detail grows O(N^2) - if you double the detail of a texture you end up squaring the size.
- jorvi 7y agoDevelopers are also just lazy or plain believe in snake oil. On PC, Titanfall 1 had uncompressed wav files for audio which was 35GB of its 48GB file size, the reason being 'decoding audio incurs a performance cost and we want the maximum performance for our players'. Not only is using lossless audio unnecessary (no in the world is gonna hear the difference between a wav/flac or 320kbps mp3 gunshot), the decoding cost for mp3 or ogg is miniscule.
- ASalazarMX 7y agoI guess reading and processing 10x the data had better performance.
- asdff 7y agoThat is just brutally asinine. Probably one guy in the whole dev team believed this load of crock and the rest of the team had to follow him off the cliff because he had a senior title.