3 ms·
Just clever use of tiles, proper encoding of assets, and making you code lean. Back in the '00s, I made a j2me mobile realtime multiplayer online strategy game
by jbverschoor 7y ago
Just clever use of tiles, proper encoding of assets, and making you code lean.
Back in the '00s, I made a j2me mobile realtime multiplayer online strategy game, which included animations, music and sfx. It was 60kb, because I wanted to target as many devices as possible.
Later it grew till about 200kb
Lots of space and performance optimizations.
- exikyut 7y agoWhat game was this? (Can I find JARs anywhere?)