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>Bakar explained Stadia will utilize something called "negative latency" to sidestep any potential lag between player and server. >Bakar uses the term to descr
by ryzvonusef 7y ago
>Bakar explained Stadia will utilize something called "negative latency" to sidestep any potential lag between player and server.
>Bakar uses the term to describe a predicted latency buffer that will result in lag mitigation measures such as rapidly increasing frames per second to reduce latency between player input and display, or perhaps even predicting which button a player will hit next.
>"Ultimately, we think in a year or two we’ll have games that are running faster and feel more responsive in the cloud than they do locally," Bakar told Edge, "regardless of how powerful the local machine is."