3 ms·
Looking at eg The last of us part 2, which is coming to ps4 and not being a ps5 exclusive, and various videos on Youtube (eg Unreal engine speed level designs,
by retSava 7y ago
Looking at eg The last of us part 2, which is coming to ps4 and not being a ps5 exclusive, and various videos on Youtube (eg Unreal engine speed level designs, Quixel material libs), I think the huge moves forward these last years have been in the toolchain.
Now, even small studios (not meaning Naughty dog here) can make really high quality games, since they can buy/license the engine, textures and models, and focus on the game mechanics.
What the next generation brings is more firepower, which likely translates to more dynamic NPC and enemy behaviors.
We'll also see the removal of artificial barriers meant to hide eg load times (as mentioned in the article), or workarounds.
Not in the game or console business, just my observations and speculations.
edit:
speed level designs:
https://www.youtube.com/watch?v=TUM2Qc9TP9s https://www.youtube.com/watch?v=TUM2Qc9TP9s
https://www.youtube.com/watch?v=-HFnR43ms1k https://www.youtube.com/watch?v=-HFnR43ms1k
quixel, megascans:
https://www.youtube.com/watch?v=9fC20NWhx4s https://www.youtube.com/watch?v=9fC20NWhx4s
etc etc