3 ms·
I recently started playing Mythgard - it seems a bit like artifact _done right_. It has the same ups artifact: grid-like play, satisfying combinations and outco
by kabacha 7y ago
I recently started playing Mythgard - it seems a bit like artifact _done right_. It has the same ups artifact: grid-like play, satisfying combinations and outcomes, clever sacrifices and distractions, but doesn't rid the player of control: you can select what to attack and when to attack, most cards don't have any delays and the whole game feels like "you are playing" it.
The biggest issue with Artifact was that it wasn't an enjoyable game for big majority - it felt that you're sitting in the back seat while the game unrolls and often you don't get any useful feedback. The absurd amount of RNG, eventhough managable, made people feel bad and unsatisfied.
At the end of the day no one wants to play a game which isn't satisfying and Artifact was exactly that.