4 ms·
Valve is known for not forcing their employees to work crazy hours, but that might have hurt their ability to keep people playing. Less than a month after Arti
by dx87 7y ago
Valve is known for not forcing their employees to work crazy hours, but that might have hurt their ability to keep people playing. Less than a month after Artifact launched, everyone went on Christmas/New Years vacation, leaving a 3 week gap with no updates or communication from the devs. They lost over half the remaining players over those 3 weeks, partly because nobody was sure about the future of the game, causing a "prisoner's dilemma" with who was going to sell their card before the value tanked.