3 ms·
This article captures a lot of the issues that I had with Artifact. I ~really~ wanted to like it; I've very fond of other Garfield games like Magic, Android Net
by eindiran 7y ago
This article captures a lot of the issues that I had with Artifact. I ~really~ wanted to like it; I've very fond of other Garfield games like Magic, Android Netrunner, and Keyforge and had a friend that was very excited about the game. But in the end, it didn't hook me.
The issues that stuck out to me:
1. The complexity, particularly when watching a stream/game where you're not intimately familiar with the decks in use.
2. Lack of a budget format.
3. Valve failed to move in the right direction when there were problems. Games have recovered from much worse launches, but Valve responded too little, too late to the issues.
- justicezyx 7y agoValve habitually ignored needed update on dota2 There were bugs affecting game play in the 30mm TI9 Just a symbol of their lack of attention to basic staff.
- fireattack 7y agoDota 2 has hundreds if not thousands of bugs. But the they (and this particular one you listed) are not as critical as you make it sound.
- justicezyx 7y agoWell it's 30MM on stake, and 3X more already in valves pocket. I don't think it's tolerable to see bugs in this event.
- fireattack 7y agoAny software has bugs, more so for games.
- av2 7y agoCan you elaborate on the bugs that affected TI9? Any that affected outcomes? I watched many of the games and didn't see anything amiss, but I'm far from a pro.
- justicezyx 7y agohttps://www.reddit.com/r/DotA2/comments/cr1xbg/liquid_possibly_just_lost_a_game_due_to_item/ https://www.reddit.com/r/DotA2/comments/cr1xbg/liquid_possib... I recall there are others, and happens in Ti8 as well. Value was dubed the vacation company in Chinese dota2 community.
- dx87 7y agoValve is known for not forcing their employees to work crazy hours, but that might have hurt their ability to keep people playing. Less than a month after Artifact launched, everyone went on Christmas/New Years vacation, leaving a 3 week gap with no updates or communication from the devs. They lost over half the remaining players over those 3 weeks, partly because nobody was sure about the future of the game, causing a "prisoner's dilemma" with who was going to sell their card before the value tanked.
- seventhtiger 7y agoI have played 5 different collectible card games and I'm big on board games. But even watching different people explain Artifact on video I couldn't grasp it. It's borderline unwatchable and streaming is a huge part of these games' communities.