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On the other hand, the NES games' collision routines were with 99.6% certainly done in hand-written assembly; this article is about a JavaScript-based game engi
by unwind 16y ago
On the other hand, the NES games' collision routines were with 99.6% certainly done in hand-written assembly; this article is about a JavaScript-based game engine.
- mrcharles 16y agoAs far as I know there were no high level compilers for either the NES or the SNES.
- gloob 16y agoIt is a peculiar property of the software industry that "advance" means "able to do the same things as before, but more slowly".
- jokermatt999 16y agoBut much easier on the programmers.
- shazow 16y agoAble to do the same things as before, but in a week instead of a year.