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It's funny, as someone who grew up in the NES days (and played a little Atari and Apple ][), my reaction to every generation after the original PSX is "how coul
by danso 7y ago
It's funny, as someone who grew up in the NES days (and played a little Atari and Apple ][), my reaction to every generation after the original PSX is "how could things possibly get better?". And of course, looking back now, I realize how silly I was (yes, I too bought into the hype of the PS3 "super-computer" [0]).
But the PS4/Xbone generation seems to have truly hit a high mark in fidelity, in which there is obviously room for more realistic and complex 3D visuals (especially with VR), but in which the returns seem much more diminishing than in past generations. I would be very happy with a PS5 (though not happy enough to buy it just for this) that rendered Witcher 3 with 60FPS and slightly higher quality, and near-instantaneous load times. I'm sure I'll be wowed once again by how developers take advantage of increased graphical capabilities. But the high mark that's already been reached is satisfying enough. It helps that there's been a renaissance of great indie gaming that hand-drawn (Cuphead) and retro (Shovel Knight, Undertale, Minecraft-likes) games in which graphical rendering does not require continued leaps in next-gen graphics hardware.
[0] https://www.eurogamer.net/articles/digitalfoundry-2018-what-was-actually-real-in-the-e3-2005-ps3-reveal https://www.eurogamer.net/articles/digitalfoundry-2018-what-...
- theandrewbailey 7y agoFor many years, I've felt that model and texture detail in games has been good enough. If games didn't progress much beyond 2010-2011 era graphics, I would be OK with it. The only thing that would blow me away (for a realistic art style) would be better lighting, and ray-tracing seems to be necessary for that. I'm interested in what can be done in a non-realistic style, like Borderlands.
- deleted 7y ago[deleted]
- Razengan 7y ago> "how could things possibly get better?" For everybody else other than Nintendo and Apple, the answer to that seems to be "Better graphics!" The DS, the 3DS, the Wii, the WiiU, the Switch, the iPad and even the Apple TV Remote have given me more ways to enjoy games than just better graphics.
- retSava 7y agoLooking at eg The last of us part 2, which is coming to ps4 and not being a ps5 exclusive, and various videos on Youtube (eg Unreal engine speed level designs, Quixel material libs), I think the huge moves forward these last years have been in the toolchain. Now, even small studios (not meaning Naughty dog here) can make really high quality games, since they can buy/license the engine, textures and models, and focus on the game mechanics. What the next generation brings is more firepower, which likely translates to more dynamic NPC and enemy behaviors. We'll also see the removal of artificial barriers meant to hide eg load times (as mentioned in the article), or workarounds. Not in the game or console business, just my observations and speculations. edit: speed level designs: https://www.youtube.com/watch?v=TUM2Qc9TP9s https://www.youtube.com/watch?v=TUM2Qc9TP9s https://www.youtube.com/watch?v=-HFnR43ms1k https://www.youtube.com/watch?v=-HFnR43ms1k quixel, megascans: https://www.youtube.com/watch?v=9fC20NWhx4s https://www.youtube.com/watch?v=9fC20NWhx4s etc etc