4 ms·
I think this little nugget was interesting, speaking of reducing load times: > To minimize [rotating harddrive seek time], developers will often duplicate cert
by retSava 7y ago
I think this little nugget was interesting, speaking of reducing load times:
> To minimize [rotating harddrive seek time], developers will often duplicate certain game assets in order to form contiguous data blocks, which the drive can read faster.
> "If you look at a game like Marvel's Spider-Man," Cerny says, "there are some pieces of data duplicated 400 times on the hard drive."
400 times! That's a lot. I wonder to what extent or ratio the game is simply redundancy. Likely only smaller assets are duplicated.
edit:
also,
> However, game installation (which is mandatory, given the speed difference between the SSD and the optical drive)
I guess this means only a cursory disc check will be performed at game start, from then the rest will be from ssd. That'd be great.
- needz 7y agoOne of Spiderman's developers gave a very interesting talk about this (and more) during the Game Developers Conference this year. https://www.youtube.com/watch?v=KDhKyIZd3O8 https://www.youtube.com/watch?v=KDhKyIZd3O8
- Narishma 7y ago> I guess this means only a cursory disc check will be performed at game start, from then the rest will be from ssd. That'd be great. That's already the case on the PS4 and Xbox One. The disc is only used to install the game to the hard drive and for copy protection I guess.
- retSava 7y agoAha, that is likely the case, but I still experience the disc (Spiderman, PS4) spinning for quite a long time after starting the game before spinning down. Ie, not just a "is the correct disc inserted?"-check. Perhaps some kind of late release of file handle or something, or optimization from the ps4 itself.