5 ms·
There aren't any hard and fast rules for how to make a good movie (or how to write a good novel). But, in my opinion, movies are fundamentally visual and every
by leftyted 7y ago
There aren't any hard and fast rules for how to make a good movie (or how to write a good novel).
But, in my opinion, movies are fundamentally visual and everything else is a layer on top. Maybe not "window dressing," but not too far from that. There are certainly movies where the music/sound/dialogue left a lasting impression on me, but I think movies live and die by their visuals. To put it another way, you can have a visually compelling movie that is competely silent but I don't think the reverse is true.
- JoeAltmaier 7y agoSurely the visuals are important. But not as an end in themselves. The story in a movie should be propelled by visuals (instead of mostly dialog or, gad, title cards). I'd go so far as to say, any time a movie resorts to backstory-monologues or text, the director has failed.
- mlyle 7y ago> The story in a movie should be propelled by visuals (instead of mostly dialog or, gad, title cards) Obviously both radio plays (no visual-- too bad we don't have more of these lately, and we're stuck with audiobooks as a mediocre facsimile) and silent films (no sound) can work extraordinarily well. Good film uses both to its maximal advantage. > I'd go so far as to say, any time a movie resorts to backstory-monologues or text, the director has failed. I disagree. You can find lots of bad examples of this, but you can also find masterful tricks of unreliable narration (Memento); you can find simple context-setting for a foreign environment (Star Wars); you have stories that leap through time that would be impractical to show all of the events and require some text or narration so the viewer knows what's up. Basically all of the rules of thumb really mean "this is often misused" and are not prescriptive.
- JoeAltmaier 7y agoStar Wars being a prime example. That was a stunt, to remind us of the old, bad movies that used to do that. The viewer could figure out backstory with a few well-placed references in dialog, or from clues as the story advances. In fact, Star Wars gave us those clues anyway, so the title scrolling into the distance wasn't even useful that way. When a director uses bad movie tropes for their own sake, that's one thing. But using them instead of directing a good narrative, that's lazy and a squandered opportunity to show us a better movie. And yes, the radio show example is good. They needed to do lots of dialog, because that was the medium; they had one hand (both hands?) tied behind their back. But in a movie, shutting down the visuals for a static backstory dialog is almost always a mistake. Because you can be doing so much more than that!
- the_af 7y ago> That was a stunt, to remind us of the old, bad movies that used to do that. Not bad, simply low-brow, which is not the same. And what about Memento? It simply doesn't work without dialogue, and it's a wonderful movie.